Virtual Reality interventions to improve DMT therapy outcomes … whaaat? Welcome to a new frontier in client engagement in therapy! We’ll review current research on attunement, mirroring and Virtual Reality (VR) for building social skills in neurodiverse populations. VR interventions use highly engaging gamification therapy tools that may help improve personal connections and academic success. Why? Perhaps it is the way VR offers multi-sensory engagement within a preferred comfortable environment that makes practicing and mastering social skills fun. Participants will be introduced to a new VR game, Mirror Me, to address social-emotional development challenges. Try out the prototype first hand!
Karen DeHaven, MA, BC-DMT, LPC
Michael Stauffer
ADTA 58: MIRROR ME: The Dance of Tech-Assisted Interventions for Neurodiverse Populations |
ADTA 58: MIRROR ME: The Dance of Tech-Assisted Interventions for Neurodiverse Populations |
Distributors may purchase multiple copies of packages to distribute to learners, and follow their progress. Bulk discounts are below.
Quantity | Price per voucher |
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1+ | $0.00 |